First Steps

01 – Getting Started

How to install the engine, start a project and move around in the editor.

02 – Working with BSP Brushes

Here, we cover how to use basic box brushes (BSP) to quickly shape out our level.


Materials

03 – Master Materials & Instances

Understanding master materials, parameters and creating our own instances.


Lighting

04 – 01 – Light Types

In here, we start a lighting series and we first go over the different light types Unreal has to offer.

04 – 02 – Light Mobility

In this lesson, we talk about mobility and how it can drastically change the result of our lighting.

04 – 03 – Light Baking

In this lesson, we get an introduction to baked lighting, a process in which, lights are rendered to textures to save on performances.

04 – 04 – Light Functions

In this lesson, we take a look at how we can use materials to alter the behavior of our lights to make them flicker.


Pipeline

05 – 01 – Cinematics with Sequencer

In this lesson, we take a look at Sequencer and how we can use it to render our own short movie.

05 – 02 – StaticMesh Pipeline

In this lesson, we are getting familiar with the requirements needed to successfully import our meshes in the engine.

05 – 03 – Animation Pipeline

In this lesson, we take a look at how we can successfully get our animations working as intended in the engine.


Post-Processing

06 – 01 – Reflections, Fog & Post-Process Effects

In this lesson, we add effects such as reflections, fog and image effects to enhance the final look of the scene.


Particles

07 – 01 – Cascade and Niagara

In this lesson, we get an overview of how particles work in the engine. We first see how to work with the legacy tool, Cascade, and we finish with the new tool, Niagara.


Decals

08 – 01 – Decals

In this lesson, we’re looking at decal actors and how it can be used to quickly add details to our scenes.


Blueprints

09 – 01 – Blueprint Actors & Player Movement

In this lesson, we create a flexible and re-usable asset that we can interact with, and we conclude with a blueprint that allow player movements.


Audio

10 – 01 – Audio Cues, Spatialization, Reverb & Effects

In this lesson, we see how we can add sounds to our project. First we create a sound cue for a random sampling of sounds, how we can use spatialization and reverb, and we finish with processing the audio with post-process effects.


Landscapes

11 – 01 – Landscapes Sculpting & Painting

In this lesson, we see how we can add sounds to our project. First we create a sound cue for a random sampling of sounds, how we can use spatialization and reverb, and we finish with processing the audio with post-process effects.